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Vibe Coding at Scale Needs Structure, Not Chaos

  • Writer: Michael Shmilov
    Michael Shmilov
  • 3 hours ago
  • 6 min read

This started very practically.


I needed to enable better collaboration between me and my partner on one of my key projects, so we could move faster in parallel without constantly stepping on each other’s work.


At first, the split was simple: backend here, frontend there. Each side could request changes from the other, but the handoff had to be explicit.


Then I realized this was more than a collaboration trick. It was becoming a useful method for working with AI coding agents on larger projects.


Instead of one agent trying to understand everything, I started thinking in terms of clear ownership: one agent per layer, one agent per service, or one agent per responsibility.


That is where the microservices mindset becomes useful. Not because every project needs to become a distributed system, but because the principle is right: bounded domains, clear interfaces, and controlled handoffs.


This creates a workflow that feels closer to how good teams actually work.

Less chaos, more control, and still fast.


AI Agents Need Structure Too

There is a common assumption that AI agents reduce the need for structure. Or maybe it is not even an assumption, it is just the natural way people start. You open a coding agent, give it a big task, and let it run. And honestly, it works. At least until you hit a wall.


The more I use coding agents, the more convinced I am that they work better with more structure, not less.


Good teams don’t work by having everyone touch everything all the time. As teams grow, whether they formally call it that or not, they start behaving closer to a RACI model: someone is responsible, someone is accountable, others are consulted, and others are informed.


They work through ownership, interfaces, review points, and escalation paths.


The same logic applies to coding agents.


If one agent owns the backend and another owns the frontend, the interaction becomes clearer. The frontend agent can ask for an API change. The backend agent can propose a contract. I can approve the handoff before the implementation spreads across the system.


That creates a healthier workflow. Instead of managing one overpowered assistant, I’m shaping a small system with roles, interfaces, and approval points.


It feels less like “vibe coding” and more like managing a small product and engineering team.


The Microservices Lesson

This connects to something we already know from software architecture.


Microservices work because they create boundaries. Each service has a clear responsibility, owns its logic, communicates through defined APIs, and can evolve without forcing the entire system to change at once.


Of course, microservices have trade-offs. They add complexity. Debugging becomes harder. Observability matters more. Distributed systems can get painful.


And to be clear, I don’t think every project should become a microservices project. For many small products, a well-structured monolith is still the smarter choice.


But the core idea is powerful: A well-defined boundary makes a system easier to reason about.


I think the same applies to AI agents.


The code architecture and the agent architecture should mirror each other. If the backend is split into services, each service can have an agent or session that understands its domain.


An auth agent owns authentication. A payments agent owns payments. A frontend agent consumes APIs. A QA agent checks regressions. An orchestrator - human or eventually AI-assisted, breaks product needs into controlled tasks.


This is where the pattern becomes interesting.


The boundaries that make microservices work are the same boundaries that make agent autonomy work.


An agent that owns a domain can reason clearly about it.An agent that owns everything starts reasoning poorly about everything.


Why This Reduces Vibe Coding Friction

The main problem with vibe coding at scale is not that AI can’t write code. It can.

The problem is context collapse.


There are also practical limitations: token consumption, model tiers, context windows, cost, and tool limits. But even as these improve, projects also grow. The expectations grow with them.


One agent trying to hold the entire product, architecture, frontend, backend, data model, edge cases, and roadmap in its head will eventually create tangled output.


It may solve the immediate task but break something else. It may refactor too broadly. It may introduce hidden dependencies. It may optimize locally while damaging the system globally.


Yes, agents are getting better. But our projects are also becoming more ambitious, and our tolerance for hidden mistakes is lower when we’re building something real.


Boundaries create context ceilings.


The backend agent doesn’t need to know every detail of the UI. The frontend agent doesn’t need to understand every database decision. The payments agent shouldn’t rewrite authentication.


Each agent works inside a smaller, clearer context. That makes the output more predictable.

And predictability matters if you want to build something real, not just a very cool prototype.


Handoffs Are the Control Layer

The key detail is not just splitting agents.

It is controlling the handoffs.


If the frontend agent needs something from the backend, it should not simply modify the backend directly. It should create a request:


What does it need? Why does it need it? What input does it expect? What output should be returned? What are the acceptance criteria?


That request becomes the contract.


Then the backend agent can respond, implement, or propose a better alternative. But the handoff is explicit.


That’s where I stay involved.


I don’t want to approve every line of code. But I do want to approve the important boundaries: changes across services, API changes, data model changes, new dependencies, and anything that affects the user experience.


This is where human judgment still matters.


Could a Product Manager Agent Do This?

A natural question is: why not add another agent to approve the handoffs?


A Product Manager Agent. An Orchestrator Agent. A Planning Agent.


And yes, I think this is coming.


An agent could break requirements into tasks, assign work to service agents, track commits, detect mismatches, flag lost requirements, and compare implementation against acceptance criteria.


Honestly, that already describes 30–50% of what many PMs do in real organizations.


I recently started testing this direction myself using Gemini CLI as a documentation and spec architect for one project. Its main role is to maintain a comprehensive project wiki, a single source of truth for the project’s state, architecture, and future plans.


It helps keep specs updated, monitor commits, and support initial planning for new features or change requests.


I’m also looking at tools like Google’s Code Wiki and Greptile, not because I expect one tool to magically solve the problem, but because this tooling layer is becoming important. If different agents or tools can own different parts of the workflow, it may also help spread cost, reduce dependency on one stack, and improve the overall operating model.


But this still does not fully replace the human role.

At least not in the near future.


Because the hardest part is not task routing.

The hard part is judgment.


What should we build? What should we not build? What is the smallest valuable version? What matters to the user? Where is the product risk? What is technically possible but strategically wrong?


Agents can help structure the work.But the responsibility for judgment still needs to sit somewhere.


For now, I want AI agents to accelerate execution.I don’t want them to fully prioritize.


My desk. Yes, I also got a Mac Mini, but this is for another post.
My desk. Yes, I also got a Mac Mini, but this is for another post.

The Challenges Are Real

This approach is promising, but it is not magic.


The moment you split work between agents, you also inherit some of the same problems that exist in distributed software and distributed teams.


You need clear contracts. If one agent changes an API, another agent’s assumptions can break. OpenAPI specs, schema definitions, and contract testing become more important.

You need orchestration. Someone needs to decide when a cross-service change is justified and how it should be coordinated.


You need conflict resolution. If two agents change related areas at the same time, you need a way to detect and resolve inconsistencies.


You need observability. When something breaks across multiple agent-owned services, debugging can become painful. Logs, traces, commits, and task history matter more, not less.


In other words, multi-agent coding doesn’t remove the need for engineering discipline.

It increases the value of it.


The Next Agents We’ll Need

Once you think this way, the next layer becomes obvious. We will need a Task Logging Agent that tracks what was requested, what changed, and what remains open.


A QA Agent that runs tests and flags regressions. A Contract Agent that checks APIs and schemas between services. A Documentation Agent that keeps architecture notes updated. A Cost Agent that flags infrastructure decisions that may become expensive. A Product Agent that turns product goals into scoped implementation requests.


Some of these already exist in rough form. Others will become more useful as agent workflows mature.


But the direction is clear. The future is not one giant agent doing everything.


It may look more like a small organization of agents, each with a role, a boundary, and a clear interface.


The Main Lesson

The more I use AI coding agents, the more I believe the answer is not less structure.

It is better structure.


Vibe coding works beautifully for prototypes. But if you want to build a real, scalable project, you need boundaries.


Microservices give us one useful pattern. Not because every project should become a distributed system, many should not, but because the principle is right:


Small, owned domains. Clear interfaces. Controlled handoffs. Independent reasoning. Human judgment at the critical points.


That is the pattern I’m leaning into.


AI makes building faster. But if we want that speed to compound instead of create chaos, we need to design the way agents work together, not just the code they produce.


This is another chapter in my continued effort to replace myself with AI - unsuccessfully, for now.

 
 
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